Function

Cheat sheet for the full function syntax at the end.

ReScript functions are declared with an arrow and return an expression, just like JS functions. They compile to clean JS functions too.

ReScriptJS Output
let greet = (name) => "Hello " ++ name

This declares a function and assigns to it the name greet, which you can call like so:

ReScriptJS Output
greet("world!") // "Hello world!"

Multi-arguments functions have arguments separated by comma:

ReScriptJS Output
let add = (x, y, z) => x + y + z
add(1, 2, 3) // 6

For longer functions, you'd surround the body with a block:

ReScriptJS Output
let greetMore = (name) => {
  let part1 = "Hello"
  part1 ++ " " ++ name
}

If your function has no argument, just write let greetMore = () => {...}.

Labeled Arguments

Multi-arguments functions, especially those whose arguments are of the same type, can be confusing to call.

ReScriptJS Output
let addCoordinates = (x, y) => {
  // use x and y here
}
// ...
addCoordinates(5, 6) // which is x, which is y?

You can attach labels to an argument by prefixing the name with the ~ symbol:

ReScriptJS Output
let addCoordinates = (~x, ~y) => {
  // use x and y here
}
// ...
addCoordinates(~x=5, ~y=6)

You can provide the arguments in any order:

ReScriptJS Output
addCoordinates(~y=6, ~x=5)

The ~x part in the declaration means the function accepts an argument labeled x and can refer to it in the function body by the same name. You can also refer to the arguments inside the function body by a different name for conciseness:

ReScriptJS Output
let drawCircle = (~radius as r, ~color as c) => {
  setColor(c)
  startAt(r, r)
  // ...
}

drawCircle(~radius=10, ~color="red")

As a matter of fact, (~radius) is just a shorthand for (~radius as radius).

Here's the syntax for typing the arguments:

ReScriptJS Output
let drawCircle = (~radius as r: int, ~color as c: string) => {
  // code here
}

Optional Labeled Arguments

Labeled function arguments can be made optional during declaration. You can then omit them when calling the function.

ReScriptJS Output
// radius can be omitted
let drawCircle = (~color, ~radius=?, ()) => {
  setColor(color)
  switch radius {
  | None => startAt(1, 1)
  | Some(r_) => startAt(r_, r_)
  }
}

When given in this syntax, radius is wrapped in the standard library's option type, defaulting to None. If provided, it'll be wrapped with a Some. So radius's type value is None | Some(int) here.

More on option type here.

Note for the sake of the type system, whenever you have an optional argument, you need to ensure that there's also at least one positional argument (aka non-labeled, non-optional argument) after it. If there's none, provide a dummy unit (aka ()) argument.

Signatures and Type Annotations

Functions with optional labeled arguments can be confusing when it comes to signature and type annotations. Indeed, the type of an optional labeled argument looks different depending on whether you're calling the function, or working inside the function body. Outside the function, a raw value is either passed in (int, for example), or left off entirely. Inside the function, the parameter is always there, but its value is an option (option<int>). This means that the type signature is different, depending on whether you're writing out the function type, or the parameter type annotation. The first being a raw value, and the second being an option.

If we get back to our previous example and both add a signature and type annotations to its argument, we get this:

ReScriptJS Output
let drawCircle: (~color: color, ~radius: int=?, unit) => unit =
  (~color: color, ~radius: option<int>=?, ()) => {
    setColor(color)
    switch radius {
    | None => startAt(1, 1)
    | Some(r_) => startAt(r_, r_)
    }
  }

The first line is the function's signature, we would define it like that in an interface file (see Signatures). The function's signature describes the types that the outside world interacts with, hence the type int for radius because it indeed expects an int when called.

In the second line, we annotate the arguments to help us remember the types of the arguments when we use them inside the function's body, here indeed radius will be an option<int> inside the function.

So if you happen to struggle when writing the signature of a function with optional labeled arguments, try to remember this!

Explicitly Passed Optional

Sometimes, you might want to forward a value to a function without knowing whether the value is None or Some(a). Naively, you'd do:

ReScriptJS Output
let result =
  switch payloadRadius {
  | None => drawCircle(~color, ())
  | Some(r) => drawCircle(~color, ~radius=r, ())
  }

This quickly gets tedious. We provide a shortcut:

ReScriptJS Output
let result = drawCircle(~color, ~radius=?payloadRadius, ())

This means "I understand radius is optional, and that when I pass it a value it needs to be an int, but I don't know whether the value I'm passing is None or Some(val), so I'll pass you the whole option wrapper".

Optional with Default Value

Optional labeled arguments can also be provided a default value. In this case, they aren't wrapped in an option type.

ReScriptJS Output
let drawCircle = (~radius=1, ~color, ()) => {
  setColor(color)
  startAt(radius, radius)
}

Recursive Functions

ReScript chooses the sane default of preventing a function to be called recursively within itself. To make a function recursive, add the rec keyword after the let:

ReScriptJS Output
let rec neverTerminate = () => neverTerminate()

A simple recursive function may look like this:

ReScriptJS Output
// Recursively check every item on the list until one equals the `item`
// argument. If a match is found, return `true`, otherwise return `false`
let rec listHas = (list, item) =>
  switch list {
  | list{} => false
  | list{a, ...rest} => a === item || listHas(rest, item)
  }

Recursively calling a function is bad for performance and the call stack. However, ReScript intelligently compiles tail recursion into a fast JavaScript loop. Try checking the JS output of the above code!

Mutually Recursive Functions

Mutually recursive functions start like a single recursive function using the rec keyword, and then are chained together with and:

ReScriptJS Output
let rec callSecond = () => callFirst()
and callFirst = () => callSecond()

Uncurried Function

ReScript's functions are curried by default, which is one of the few performance penalties we pay in the compiled JS output. The compiler does a best-effort job at removing those currying whenever possible. However, in certain edge cases, you might want guaranteed uncurrying. In those cases, put a dot in the function's parameter list:

ReScriptJS Output
let add = (. x, y) => x + y

add(. 1, 2)

If you write down the uncurried function's type, you'll add a dot there as well.

Note: both the declaration site and the call site need to have the uncurry annotation. That's part of the guarantee/requirement.

This feature seems trivial, but is actually one of our most important features, as a primarily functional language. We encourage you to use it if you'd like to remove any mention of Curry runtime in the JS output.

The ignore() Function

Occasionally you may want to ignore the return value of a function. ReScript provides an ignore() function that discards the value of its argument and returns ():

ReScriptJS Output
mySideEffect()->Promise.catch(handleError)->ignore

Js.Global.setTimeout(myFunc, 1000)->ignore

Tips & Tricks

Cheat sheet for the function syntaxes:

Declaration

RES
// anonymous function (x, y) => 1 // bind to a name let add = (x, y) => 1 // labeled let add = (~first as x, ~second as y) => x + y // with punning sugar let add = (~first, ~second) => first + second // labeled with default value let add = (~first as x=1, ~second as y=2) => x + y // with punning let add = (~first=1, ~second=2) => first + second // optional let add = (~first as x=?, ~second as y=?) => switch x {...} // with punning let add = (~first=?, ~second=?) => switch first {...}

With Type Annotation

RES
// anonymous function (x: int, y: int): int => 1 // bind to a name let add = (x: int, y: int): int => 1 // labeled let add = (~first as x: int, ~second as y: int) : int => x + y // with punning sugar let add = (~first: int, ~second: int) : int => first + second // labeled with default value let add = (~first as x: int=1, ~second as y: int=2) : int => x + y // with punning sugar let add = (~first: int=1, ~second: int=2) : int => first + second // optional let add = (~first as x: option<int>=?, ~second as y: option<int>=?) : int => switch x {...} // with punning sugar // note that the caller would pass an `int`, not `option<int>` // Inside the function, `first` and `second` are `option<int>`. let add = (~first: option<int>=?, ~second: option<int>=?) : int => switch first {...}

Application

RES
add(x, y) // labeled add(~first=1, ~second=2) // with punning sugar add(~first, ~second) // application with default value. Same as normal application add(~first=1, ~second=2) // explicit optional application add(~first=?Some(1), ~second=?Some(2)) // with punning add(~first?, ~second?)

With Type Annotation

RES
// labeled add(~first=1: int, ~second=2: int) // with punning sugar add(~first: int, ~second: int) // application with default value. Same as normal application add(~first=1: int, ~second=2: int) // explicit optional application add(~first=?Some(1): option<int>, ~second=?Some(2): option<int>) // no punning sugar when you want to type annotate

Standalone Type Signature

RES
// first arg type, second arg type, return type type add = (int, int) => int // labeled type add = (~first: int, ~second: int) => int // labeled type add = (~first: int=?, ~second: int=?, unit) => int

In Interface Files

To annotate a function from the implementation file (.res) in your interface file (.resi):

let add: (int, int) => int

The type annotation part is the same as the previous section on With Type Annotation.

Don't confuse let add: myType with type add = myType. When used in .resi interface files, the former exports the binding add while annotating it as type myType. The latter exports the type add, whose value is the type myType.